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UPDATE:
As requested, now you can hold down the mouse button to fill several tiles :D You can erase several tiles as well.

And added a glow to better ilustrate what tile you are going to fill. And changed the mouse pointer :D

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This is a working version of the mock up I posted before.

It is pretty much out of beta, just gotta figure out some little things.

It saves an XML file, with a collision map, and a visual map, based on the loaded pallete.

In this version the palette is loaded with the editor, but in the real deal, you can load your 32x32 tilesheet from the edit menu.

If you like flash map editor, be sure to check this one out: [link]
Made by *digibody

Hope you people like it :D
Add a Comment:
 
:iconrosedust101:
RoseDust101 Featured By Owner Dec 4, 2011  Hobbyist General Artist
How do you do this? I can't figure it out.
Reply
:iconanimaleante:
Animaleante Featured By Owner Dec 4, 2011
What exactly is the problem?
Reply
:icondigibody:
digibody Featured By Owner Feb 3, 2011  Professional Digital Artist
LOL
I like the update, using a few of my techniques I see *grinning

Nice NICE!!!
Reply
:iconanimaleante:
Animaleante Featured By Owner Feb 4, 2011
Thanks, I'm actually getting a lot of inspiration from your work to finish mine :D
Reply
:iconmman222:
MMan222 Featured By Owner Feb 2, 2011  Hobbyist Digital Artist
This is an interesting editor. I like that you included simple tiles to play around with. What game(s) does this open in, though? I can make maps and save them and (I think) import my own tiles, but how do I go from putting together a map in this SWF to playing it in a game?
Or is this just for visualizing maps, not actually making them?
Reply
:iconanimaleante:
Animaleante Featured By Owner Feb 3, 2011
I actually started this to use on a platform game I was coding. The flow would be:
You import your 32x32 tiles in here, create a map, and save the collision map, visual map, and name of the tilesheet used into a XML. Then, you throw this information onto my engine, and there it would look for the tilesheet used, and create a map accordingly.
Now I'm studying a method to create levels procedurally, so this editor just goes to a dark folder for now :D
Reply
:iconalbinomutt:
AlbinoMutt Featured By Owner Jan 25, 2011  Hobbyist General Artist
I'm not quite sure what I'm supposed to do here..? What is this for - it's neat, but I'm clueless. What's "P" mean?
Reply
:iconcarmenmcs:
CarmenMCS Featured By Owner Jan 27, 2011  Hobbyist General Artist
I think itīs for "events" more or less like "when the character gets here, show this text" that kind of stuff ^^
Reply
:iconalbinomutt:
AlbinoMutt Featured By Owner Jan 27, 2011  Hobbyist General Artist
Character? This is for a game? o:
I'm sorry, I just have no idea what this is. :XD:
Reply
:iconcarmenmcs:
CarmenMCS Featured By Owner Jan 27, 2011  Hobbyist General Artist
yes, itīs for games ^^
Reply
:iconalbinomutt:
AlbinoMutt Featured By Owner Jan 27, 2011  Hobbyist General Artist
How? O:
Reply
:iconcarmenmcs:
CarmenMCS Featured By Owner Jan 27, 2011  Hobbyist General Artist
itīs used to create stages ^^
Reply
:iconanimaleante:
Animaleante Featured By Owner Jan 27, 2011
Oh sorry for the delay, the "P" stands for Player Initial Location.
I gotta implement a tooltip system :D
Reply
:iconcarmenmcs:
CarmenMCS Featured By Owner Jan 27, 2011  Hobbyist General Artist
I see!
Reply
:iconeatpraylove:
eatpraylove Featured By Owner Jan 18, 2011  Hobbyist General Artist
It's asking me what the "new width" is. What should I type in?
Reply
:iconanimaleante:
Animaleante Featured By Owner Jan 19, 2011
The first question, about width, is asking how many tiles it will have horizontally, then it will ask for the height, and that is how many tiles it you will have vertically.
Reply
:iconeatpraylove:
eatpraylove Featured By Owner Jan 19, 2011  Hobbyist General Artist
ah.
Reply
:iconmoonbleedsblack:
moonbleedsblack Featured By Owner Jan 16, 2011
dude this is BEAST!
Reply
:iconanimaleante:
Animaleante Featured By Owner Jan 16, 2011
Thanks amte^^, and thank you for the fav as well :D
Reply
:iconmoonbleedsblack:
moonbleedsblack Featured By Owner Mar 10, 2011
your welcome... what does amte mean???
Reply
:iconanimaleante:
Animaleante Featured By Owner Mar 10, 2011
oops, supposed to be "mate" :D
Reply
:iconmoonbleedsblack:
moonbleedsblack Featured By Owner Mar 24, 2011
oh ok lol that makes since now
Reply
:iconredforest100:
RedForest100 Featured By Owner Jan 15, 2011
I want to be able to drag my mouse across a rough line and have it apply there. Also, I recommend shrinking the icons and having a defined pointer as to where the tiles are going.
Reply
:iconanimaleante:
Animaleante Featured By Owner Jan 16, 2011
I have implemented this "drag" feature to add tiles while moving the mouse, thanks to *digibody.

But what icons exactly do u mean? the tiles icons on the right?
Reply
:iconredforest100:
RedForest100 Featured By Owner Jan 16, 2011
right, the tile icons, just so i can see what would be by the dropped icon.
Reply
:iconanimaleante:
Animaleante Featured By Owner Jan 16, 2011
Updated it.
How you like it now?
Reply
:iconredforest100:
RedForest100 Featured By Owner Jan 16, 2011
Much better!
Reply
:icondigibody:
digibody Featured By Owner Jan 12, 2011  Professional Digital Artist
It's not clear right away that you need to first create a new file.
Also have a default sized map so one can start drawing tiles right away.

Otherwise I love the polish of the thing, looks very nice!
Reply
:iconanimaleante:
Animaleante Featured By Owner Jan 12, 2011
Interesting you say that. At first it worked like that, but as the user must import it's own tilesheet in the engine before being able to do anything, I had removed the default map.
Gonna put it back for the "DA Edition" of it :D
Also, I like the Fill Row and Collum feature you have, saves a lot of time :D
Reply
:icondigibody:
digibody Featured By Owner Jan 12, 2011  Professional Digital Artist
In about another hour or so I will upload an improved version of my own tilemap editor.

The comments everyone gave was really helpful.
So far I was able to add the comments I got from yesterday into the code, however not the new ones yet.
Reply
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