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January 10, 2011
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UPDATE:
As requested, now you can hold down the mouse button to fill several tiles :D You can erase several tiles as well.

And added a glow to better ilustrate what tile you are going to fill. And changed the mouse pointer :D

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This is a working version of the mock up I posted before.

It is pretty much out of beta, just gotta figure out some little things.

It saves an XML file, with a collision map, and a visual map, based on the loaded pallete.

In this version the palette is loaded with the editor, but in the real deal, you can load your 32x32 tilesheet from the edit menu.

If you like flash map editor, be sure to check this one out: [link]
Made by *digibody

Hope you people like it :D
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:iconrosedust101:
RoseDust101 Featured By Owner Dec 4, 2011  Hobbyist General Artist
How do you do this? I can't figure it out.
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:iconanimaleante:
Animaleante Featured By Owner Dec 4, 2011
What exactly is the problem?
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:icondigibody:
digibody Featured By Owner Feb 3, 2011  Professional Digital Artist
LOL
I like the update, using a few of my techniques I see *grinning

Nice NICE!!!
Reply
:iconanimaleante:
Animaleante Featured By Owner Feb 4, 2011
Thanks, I'm actually getting a lot of inspiration from your work to finish mine :D
Reply
:iconmman222:
MMan222 Featured By Owner Feb 2, 2011  Hobbyist Digital Artist
This is an interesting editor. I like that you included simple tiles to play around with. What game(s) does this open in, though? I can make maps and save them and (I think) import my own tiles, but how do I go from putting together a map in this SWF to playing it in a game?
Or is this just for visualizing maps, not actually making them?
Reply
:iconanimaleante:
Animaleante Featured By Owner Feb 3, 2011
I actually started this to use on a platform game I was coding. The flow would be:
You import your 32x32 tiles in here, create a map, and save the collision map, visual map, and name of the tilesheet used into a XML. Then, you throw this information onto my engine, and there it would look for the tilesheet used, and create a map accordingly.
Now I'm studying a method to create levels procedurally, so this editor just goes to a dark folder for now :D
Reply
:iconalbinomutt:
AlbinoMutt Featured By Owner Jan 25, 2011  Hobbyist General Artist
I'm not quite sure what I'm supposed to do here..? What is this for - it's neat, but I'm clueless. What's "P" mean?
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:iconcarmenmcs:
CarmenMCS Featured By Owner Jan 27, 2011  Hobbyist General Artist
I think itīs for "events" more or less like "when the character gets here, show this text" that kind of stuff ^^
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:iconalbinomutt:
AlbinoMutt Featured By Owner Jan 27, 2011  Hobbyist General Artist
Character? This is for a game? o:
I'm sorry, I just have no idea what this is. :XD:
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:iconcarmenmcs:
CarmenMCS Featured By Owner Jan 27, 2011  Hobbyist General Artist
yes, itīs for games ^^
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